FACTIONS
SEEKERS. Social creatures in nature, the beings who band together in this faction care for and about each other. Each might have a survival strength they use to help the whole. One might be better at fighting and lead the SEEKERS in securing more fractured pieces of the planet. Another might protect ... something else
RAVAGERS want the thrills life has to offer. Their banding together as a faction ultimately is for self-satisfaction. Note: if you are familiar with gorean-style role play, this may be the faction for you.
STARGAZERS are influenced by the waxing and waning of the moon. Planning out attacks when they believe their foe to be at the weakest using the stars to plot and determine attacks
INDICIUM have a shell, an emptiness from their stasis. Aware that something is missing, they seek information, they study watch and plan. Known to watch and wait, Indicium will use what they learn to exploit the weaknesses of other factions striking when they find an opportunity. When not fighting they still look for the thing they cannot name but know is gone
CLOCKMEN are crazy. Always tending to leap before they look. They are the mad scientist of the factions due to the loss of scientific knowledge when waking from stasis , Clockmen are mad, crazy, unpredictable and should be feared.
CAVALIERS are Victorian gentlemen. Dressed to impress and carry themselves in polite gentile fashion they will not easily bow to another. Always polite and willing to help but do not be fooled. They can be deadly. After all we all know it cost nothing to be polite while striking down a foe or disarming a captive.
TIGRIS are animalistic in nature. They will fight to the death but if given a choice would rather cuddle.
The XIPHOS.
Faction is comprised of the Guardians of Fractured Planet
Faction is comprised of the Guardians of Fractured Planet